using Helion.Resources.Definitions.Decorate.Properties.Enums;

namespace Helion.Resources.Definitions.Decorate.Properties;

public struct MorphProjectileProperty
{
    public int? Duration;
    public string? MonsterClass;
    public MorphStyle? MorphStyle;
    public string? MorphFlash;
    public string? PlayerClass;
    public string? UnmorphFlash;
}
